#ifndef __GAME_SCENE_H__
#define __GAME_SCENE_H__

#include "cocos2d.h"

using namespace cocos2d;

class GameLayer;
class CJoyPadLayer;
class GameMenuDlg;

class GameScene : public cocos2d::CCScene
{
public:
	virtual ~GameScene(void);
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // implement the "static node()" method manually
    CREATE_FUNC(GameScene);

public:
	void pauseGame(void);
	void resumeGame(void);
	void moveToMainMenu(void);
	void moveToOptionMenu(void);

protected :
	GameLayer *m_pGameLayer;
	CJoyPadLayer *m_pJoyPadLayer;
	GameMenuDlg *m_pGameMenuDlg;
};

#endif  // __GAME_SCENE_H__